First prototype launched! :)






Hello dear community. This is the first time that I am publishing my very first playable prototype.
What is my goal ?
I want to develop a new kind of oldschool browser game (OGame, Grepolis and many other games...) as a source of inspiration. However, these games were all strongly geared towards “PAY TO WIN”. Thanks to my game design, players are dependent on other players and sometimes you need a lot of help from others. This means that players who invest in my co-op game automatically support everyone else, as there are no game mechanics that could put others at a disadvantage.
AI image generation - Stable Diffusion 3.5
I only use self-generated images for my game. This is the only way my game concept can be implemented at all. The images are chosen very precisely and are only intended to stimulate the player's inner inspiration so that he can roughly imagine what the situation in which he finds himself looks like.
A linear story - campaign
My game tells a story that you should be able to play through to the end of a day, so to speak. In doing so, I want to tell a profound story. I know the zombie theme is already overdone, but I have a story that brings a breath of fresh air into the whole thing and I promise you, you didn't expect anything like this!
Current status
I have now published the very first prototype. This has the first chapter with the first playable region “City Center” in which you can play through 40 levels + story texts. You can already unlock 2/8 progresses and set up and expand a camp, as well as determine the food distribution and open crates to get food. Search parties can and must also be sent out, and you can set how long you want them to search the locations for between 1 minute and 8 hours.
>CLICK HERE TO PLAY<
Tainted Life
The new zombie survival browser game!
Status | Prototype |
Author | Chugy Huggy |
Genre | Strategy, Survival |
Tags | Casual, Co-op, Horror, Indie, storygame, Story Rich, Text based, Trading |
Languages | German, English |
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